Sämtliche World Warriors von Capcom sammeln sich für einen riesigen Fight zum jährigen Jubiläum. Shoryuken! Ihr sucht alle Moves zu Street Fighter 2? In unserem Guide stellen wir euch die Techniken für alle Charaktere vor. Street Fighter 2 - Super Nintendo SNES: bikesandspikes.com: Spielzeug.
Street Fighter IIStreet Fighter II (ストリートファイターII, Sutorīto Faitā Tsū) ist ein populäres japanisches Arcade-Spiel von Capcom. Es ist der erfolgreichste und bekannteste. Top-Angebote für Street Fighter Ii online entdecken bei eBay. Top Marken | Günstige Preise | Große Auswahl. eBay Kleinanzeigen: Streetfighter 2, Elektronik gebraucht kaufen - Jetzt finden oder inserieren! eBay Kleinanzeigen - Kostenlos. Einfach. Lokal.
Streetfighter 2 Softonic review VideoStreet Fighter II: The World Warrior arcade Ryu Gameplay Playthrough Longplay
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Cammy White later turns good after being set up by Balrog. Brainwashed Ryu. Brainwashed Chun-Li. Categories :. Cancel Save. Universal Conquest Wiki. Skip Stellrecht.
Ryu is the main protagonist. He's very dedicated to his martial arts and is always trying to better his own skills.
He was raised in the Japanese countryside, and is as such a sort of country bumpkin. He and his best friend, Ken, have been training together since they were little kids.
Ryu does not wear a headband and sparring gloves throughout the series. Instead, he wears prayer beads on his hands, and has short spiky hair.
Additionally, his personality is much more easy-going and light-hearted than his video game counterpart. Kenji Haga.
Steve Apostolina. Ryu's best friend and the only son of the Masters family, said to be the richest family in America. With the exception of Sagat, the Shadaloo Bosses have different names in the Japanese version.
The African-American boxer known as Balrog in the international versions was designed as a pastiche of real-life boxer Mike Tyson and was originally named M.
Bison short for "Mike Bison" , while Vega and M. Bison were originally named Balrog and Vega, respectively. When Street Fighter II was localized for the overseas market, the names of the bosses were rotated, fearing that the boxer's similarities to Tyson could have led to a likeness infringement lawsuit.
To avoid confusion in Tournament Play, many players refer to each character by a defining characteristic.
The names are "Claw" to refer to the character from Spain, "Boxer" to refer to the African-American boxer, and "Dictator" to refer to the final boss of the game.
The characters in the Japanese version also have more than one win quote  and if the player loses a match against the CPU in the Japanese version, a random playing tip will be shown at the bottom of the continue screen.
While the ending text for the characters was originally translated literally, a few changes were made due to creative differences from Capcom's U.
For example, the name of Guile's fallen friend who later debuted as a playable fighter in Street Fighter Alpha was changed from Nash to Charlie , since a staff member from Capcom USA felt that Nash was not a natural sounding English name.
Although the original Street Fighter had not been very popular, Capcom began to make fighting games a priority after Final Fight was commercially successful in the United States.
The game's combo system came about by accident:. While I was making a bug check during the car bonus stage I noticed something strange, curious.
I taped the sequence and we saw that during the punch timing, it was possible to add a second hit and so on. I thought this was something impossible to make useful inside a game, as the timing balance was so hard to catch.
So we decided to leave the feature as a hidden one. The most interesting thing is that this became the base for future titles.
Later we were able to make the timing more comfortable and the combo into a real feature. In [ Street Fighter II ] we thought if you got the perfect timing you could place several hits, up to four I think.
Then we managed to place eight! A bug? The vast majority of the in-game music was composed by Yoko Shimomura. This was ultimately the only game in the series on which Shimomura worked, as she subsequently left the company for Square two years later.
The sound programming and sound effects were overseen by Yoshihiro Sakaguchi, who had been the composer on the original Street Fighter. Many aspects from the arcade versions were either changed or simplified in order to fit into the smaller memory capacity.
This version featured a secret code which allowed both players to control the same character in a match, which was not possible in the original arcade version.
The four Shadaloo Bosses are still non-playable, but they use their Champion Edition color palette if the code is entered.
These versions were not released in any other region, except for the PC version, which also saw a release in North America where it was published by Hi-Tech Expressions.
As a result, these versions are filled with unusual peculiarities such as Ryu and Ken's Hadouken Fireball sprite being a recolored Yoga Fire and the title theme being used as background music for matches, while move properties are completely different.
In the DOS version, in particular, Dhalsim ends up being the strongest fighter in the game due to his basic attacks having high priority over other characters.
The DOS version also saw a bootleg version and was actually considered by many, while mediocre, to be still quite superior to the official DOS version.
It is missing three of the original characters Dhalsim, E. Honda, and Vega. Since the Game Boy only features two buttons, the strength of a player's punches and kicks are determined by how long the player holds either button an input method similar to the one used in Fighting Street , the TurboGrafx CD version of the original Street Fighter.
Same character matches are allowed, but because of the game's lack of color, distinguishing between two characters is not possible even on a Super Game Boy.
The game retains character endings for all 9 playable characters. This is only available by completing the Normal mode or Survival mode on level 4 or level 5 difficulty.
Completing the Survival mode on level 5 unlocks a brief video of the sprites and animations of all of the available characters.
The Game Boy version remains the only version of Street Fighter 2 that is not a direct port but specifically made for a handheld system.
Additionally, the Game Boy version is notable for not being re-released in any compilation collections later on. All three games were also included in Capcom Classics Collection Vol.
Street Fighter II was followed by a series of updated versions, each refining the play mechanics, graphics, character roster, and other aspects of the game.
The first was Street Fighter II: Champion Edition , released for the arcades in March , which allowed players to control the four Shadaloo Bosses and same character matches.
Following the release of Champion Edition , a wave of bootleg ROM chip upgrades for its arcade cabinets added new gameplay, prompting Capcom's official response with Street Fighter II' Turbo: Hyper Fighting during December the same year, increasing the playing speed and giving some of the characters new special moves.
It says folder change since the last time I used it and it was my first time Pros: There is non at the moment??????? Street Fighter 2 is the game of generations..
Pros: The characters of Ryo and Kin. Not compatible with 64bit OS. Not compatible with 64bit OS, failed to start the game instead. Laws concerning the use of this software vary from country to country.
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