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Palast Doppelkopf Capabilities VideoDoppelkopf
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Available on PC. Capabilities Single player Online multiplayer 4 Online co-op 4 Cross-platform co-op. Description Doppelkopf Palace - Your community for the beloved card game, is now available at the Microsoft Store.
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Classic Backgammon Future Free. Hearts Free. What's new in this version Thanks for playing in the Palace!
Features Play Doppelkopf with real people. Compete at the leagues. Join various tournaments. Variety of card decks Statistics Private tables with custom rules.
Published by Spiele-Palast GmbH. Developed by Spiele-Palast GmbH. Approximate size Age rating For ages 13 and up. This app can Access all your files, peripheral devices, apps, programs and registry Access your Internet connection Microsoft.
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Zweite Liga. Die meisten Spiele absolvierte Gabi5. Mannschaftsliga Quali. This may be necessary, for example, if both "Re" and "Kontra" have already been announced, and a third player wishes to announce "no 90".
It is possible, though unusual, for both teams to announce "no 90" on the same deal. The score is kept on a piece of paper, with a column for each player, containing their cumulative total of points.
The scores always add up to zero, and can be thought of as the amount of money won or lost by each player. When two play against two, each player pays to or receives from one opponent; when one plays alone against three, the lone player pays to or receives from all three opponents.
In a solo, if say D is the lone player and wins 4, then D actually scores plus 12, and A, B and C score minus 4 each. The basic score for the game is one point; this is what the Re team win if they take at least card points and nothing else happens.
If the Kontra team ; take at least points, they win two points, one for the game and one for being gegen die Alten against the old women.
An announcement of "Re" or "Kontra" adds 2 further points to the score for the side that wins the game. If both are announced, that makes 4 extra points in total.
For example, if "Re" and "Kontra" are announced and the Kontra team win, they score 6 points altogether game 1, against the old women 1, Re 2, Kontra 2.
Announcements of "No 90", "no 60", "no 30" and Schwarz increase the score by an extra point each. However, if the team fails to fulfil the announcement, they lose the whole game, and the scores for all the points they would have won.
For example, if a side announces "Re", "no 90" and "no 60" they need at least card points to win. If they take only card points i. If the "no 60" had not been announced the Re side would instead have won 5 game points Game, Re 2, no 90, no 90 announced.
If they had only announced Re they would have won 4 Game, Re 2, no Another example: One side announces "Re" and "no 90", the other "Kontra".
The Re team take 88 card points no They lose 9 no 90 made by the Kontra side, game, women, Re 2, Kontra 2, no 90, no 90 announced.
In addition to the points described above, there are a number of game points that can be scored during play, which are independent of the game and other points, and can be scored by either team whether or not the game succeeds.
These are:. All these points apply to the whole team - for example if you win the last trick with a Charlie, your partner benefits as well.
It is possible for two or three points to be scored on one trick, e. Tournaments are normally played in a number of sessions of 24 deals, each session consisting of 20 normal hands plus 4 compulsory solos if their are five players rather than four, then 25 hands with five solos.
Each player must bid one "compulsory" solo during the session, and may bid other "lust" solos. The first solo each player bids is counted as their compulsory solo, and they get the lead.
After the hand the same dealer deals again. A compulsory solo ranks above a lust solo in the bidding; if more than one player wants to play a compulsory solo the earliest in the bidding order plays.
If a player fails to bid a solo by the end of a session, an additional hand is dealt on which they must bid solo.
The rule that the first of equal cards wins makes it very important to lead your ace of a side suit before an opponent can lead theirs, as the second round is almost certain to be trumped - there are only 8 cards in a suit 6 in hearts.
If you happen to have both aces in a suit, then it is not urgent to lead one. Therefore, if on lead at the start, you priorities are usually:.
After this, you normally try to give the lead to your partner. If you are on the Re side you will normally lead a trump to your partner's Q.
If on the Kontra side you may lead a side suit this is not always done, but gives a good indication of which side the leader is on.
However, if your partner has said Kontra you should lead a trump as they should have at least one 10 and may well want you to lead trumps.
If you are trumping in, and there is a possibility of being overtrumped, trump with at least a Jack so that the fourth player cannot win with a Fox or 10 of trumps.
Similarly, if trumps are led then if you are the last player of your team to play to the trick, with one or both opponents after you, play a Jack or higher if no high card has been played so far.
It is important that you announce Re or Kontra if things seem to be going well, not only to increase the score for the game but also so that you can announce no 90 if things continue to go well.
If you announce Re or Kontra earlier than you need to, for example on your first play rather than your second, this indicates a possession of additional strength normally high trumps, which are very important in play.
If on the opening lead the fourth player says Re or Kontra before second hand plays, this indicates that they are going to trump the lead and want their partner to put a valuable card on it.
It is almost always correct to announce a marriage - rarely will you have a hand so good that it is profitable to go solo instead. It is always desirable to become the partner of a player with a marriage - you get a partner with at least 2 high trumps.
Therefore, if on lead against a marriage you might lead a 10 to win the trick; otherwise you could lead an ace in your shortest suit.
A game with Armut poverty is easier to win than it sounds, because the poverty player can discard valuable cards on partner's tricks, and also because the accepting player gets the chance to create voids.
When considering a solo, possession of the initial lead is a big advantage on most hands. Trump solos require a much stronger hand than you might at first think, and these hands will also play well in a normal game.
For an Ace solo, a five card suit to A A 10 will normally capture over 60 points. For a Queen or Jack solo 4 trumps are often sufficient, but you also need a reasonable number of aces.
It is often bad to lead the second round of hearts, because of the danger of giving a ruff and discard to the opponents, since there are only six cards in the suit.
In tournament play, it is very likely that a player will not get a hand which warrants a solo bid during the session and so a compulsory solo, particularly towards the end, should almost always have Kontra said if declarer does not say Re.
The second 10 of hearts wins if both are played to the same trick. This reduces the power of these cards, and prevents the lead of one in order to become the partner of a marriage.
Variant: the second 10 of hearts wins except on the last trick. If several players want to bid a solo, a player later in the bidding can announce "no 90".
The first player may either pass, letting the second solo play, or hold the bid and themselves play in solo with no 90 announced; the second solo may then announce no 60, and so on.
The first player can hold this by making the same announcement, which in turn can be outbid with a further announcement, and so on. Many people remove all the nines and play with a 40 card pack.
This makes the trumps even more important and reduces scope for play in the side suits. Some play that Re and Kontra double the score for the game, rather than adding two.
Some play that the scores for foxes and Charlie are also doubled. A player with particularly bad cards can annul the hand and demand a redeal. There are various versions of what you need to do this:.
The number of cards required for each announcement is 12 for Re or Kontra, 10 for no 90, 8 for no 60, 6 for no 30, 4 for schwarz. This remains the same even when a marriage has been announced; in this case, a player who does not yet know which side they are on may say "double" instead of "Re" or "Kontra".
When playing with 40 cards, there is a bonus point for a trick consisting of all 4 hearts two aces and two kings. A king solo is allowed - similar to the queen and jack solos but with the four kings as trumps.
Genscher A player who holds both kings of diamonds can, when playing the first of them, announce Genscher and choose a new partner - obviously someone who has already won plenty of points.
If the player with the kings belongs to the Re-team, the chosen partner from that moment also joins the Re-team, and the Genscher's old partner goes to the Kontra-team.
Conversely, if the Genscher announcer is on the Kontra-team, the chosen partner joins that team, and Genscher's old partner joins the Re-team.
All announcements, such as 'no 90', 'no 60', etc. A Doppelkopf, rather than being a trick containing 40 or more points, is a trick which contains two pairs of identical cards.